Board

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The real live board (public/map.js → FPMap.MAPS.duel) — territory shapes, roads, and capitals/cities read straight from the game's own data, not a stand-in grid. "Reset board" clears placed objects and any manual tile-colour overrides below.

Active tile

Active tile: none
Tiles start coloured by the board's real starting ownership (FPMap.seedOwners) — these swatches are a manual preview override on top of that, not saved as part of the board itself. Water tiles (no territory) can't be recoloured.

Add to active tile

Stamps whatever you've built in Tile View — position, rotation, and scale included — onto this tile.

Gizmo mode

Selected object

Nothing selected

Placed objects

Layout file

Ship it to the game

Select a placed .glb prop, then copy the printed model: {...} fragment into that structure kind's entry in STRUCTURE_KIT (public/map.js) — see public/models/README.md. The .glb file itself still needs a manual copy into public/models/.
Click a tile to make it active (new objects spawn there). Drag empty space to orbit · scroll to zoom · press R to fit the whole board · click an object to edit it. Drop a saved .json layout, or a .glb/.gltf model, anywhere in the window.
Drop a .json layout or .glb/.gltf model to load